I had a quick bash at doing a procedural city with some very basic ideas I had - it's really simple but already looks city-like. Check it out.
You can probably tell from looking at the images but all I'm doing is creating a grid of Mesh.Box(es) with random heights - biasing the height of boxes in the centre to be higher than the boxes on the outskirts. This image might show it a little more clearly.
In the next image I randomly eliminated some of the boxes (biasing the elimination more towards the edge than towards the centre). I think it looks a little more realistic.
Flying around the city really gives a better city-feeling than looking at a bunch of boxes. I tried to record a video but I couldn't get a smooth flyover using my touchpad and my *ahem* skills. It doesn't look too bad but I won't post it as I'd be worried if someone saw my flying skills they'd think I was planning another 9/11.
1 comment:
Hi John, I'm developing a similar game idea and I thought we could possibly collaborate. Just thought I'd drop by and leave my email herb.gilliland-at-gmail.com
Cheers,
-h
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